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Mathematics, 30.08.2019 18:30 thompsonhomes1

Gustavo created a four-part spinner to represent the four prizes that he had an equal chance of winning: a video game system, a bicycle, a watch, and a gift card. he spun the spinner several times to demonstrate the likelihood of winning a certain prize. what is true about gustavo’s data collection? gustavo used an experiment where the data is qualitative. gustavo used an experiment where the data is quantitative. gustavo used a simulation where the data is qualitative. gustavo used a simulation where the data is quantitative.

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