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Computers and Technology, 22.06.2019 02:30
Write a program that takes in 3 inputs [players (int type), expected game time (double type), team (char type)] and calculates actual game time (double) based on the following conditions: if the number of players or the expected game time is less than or equal to zero, it should output wrong input if the number of players is greater than 0 and less than or equal to 6 and if they are on the â€r’ or â€r’ team, their game time will be 10% faster. and if they are on the â€b’ or â€b’ team, their game time will be 15% faster. and if they are on the â€y’ or â€y’ team, their game time will be 20% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 6 but less than or equal to 12 and if they are on the â€r’ or â€r’ team, their game time will be 20% faster. and if they are on the â€b’ or â€b’ team, their game time will be 25% faster. and if they are on the â€y’ or â€y’ team their game time will be 30% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 12 but less than or equal to 18 and if they are on the â€r’ or â€r’ team, their game time will be 30% faster. and if they are on the â€b’ or â€b’ team, their game time will be 35% faster. and if they are on the â€y’ or â€y’ team, their game time will
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Computers and Technology, 22.06.2019 22:30
Write a full class definition for a class named player , and containing the following members: a data member name of type string .a data member score of type int .a member function called setname that accepts a parameter and assigns it to name . the function returns no value.a member function called setscore that accepts a parameter and assigns it to score . the function returns no value.a member function called getname that accepts no parameters and returns the value of name .a member function called getscore that accepts no parameters and returns the value of score .this is what i have, aparently this is wrong: class player{private: string name; int score; public: void player: : setname (string n){name =n; }void player: : setscore (int s){score = s; }string player: : getname (){return name; }int player: : getscore (){return score; }};
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Computers and Technology, 22.06.2019 23:50
You need to design a circuit that implements the functions in the following table: s0 s1 function0 0 a + 10 1 a – b1 0 a + b1 1 a – 1s0 and s1 are 1-bit control inputs to select the function of the circuit. inputs a and b are 4-bitnumbers in 2s complement form. the output is also a 4-bit number in 2s complement form.you are allowed to use only one ttl 7483 4-bit adder to implement all the functions. but anynumber of other components (except the adder) can be used.hint: design a combinational logic circuit to modify the input b and the “carry input” of theadder depending on the control inputs s0 and s1.important: lab grade will depend on the working of the circuit & will be checked of by your labinstructor.1. is the output valid for the following input combinations: a. s0 = 0, s1 = 0, a = 7, b = 3? b. s0 = 0, s1 = 1, a = 7, b = 3? c. s0 = 1, s1 = 0, a = -4, b = -5? d. s0 = 1, s1 = 1, a = -8, b = 6? 2. what is the range of inputs (for both a and b) that will produce the valid output for all the functions?
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Computers and Technology, 23.06.2019 14:30
Select the correct answer. sean is a computer programmer. he has programmed an application for toddlers that plays nursery rhymes. however, a logic error has occurred in the program. which problem is a likely consequence of the error? a. the program crashes every time the user wants to play the nursery rhymes. b. the program crosses its buffer boundaries and overwrites an adjacent program. c. the program plays a different nursery rhyme than the one the user intended to play. d. the program shows different structures in its programming language code. e. the program introduces new viruses every time the user plays a nursery rhyme.
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