subject
Mathematics, 01.07.2020 22:01 momo842

Let B be the matrix for the unit square in homogenous coordinates, with its bottom left corner at (a, b), where you will choose the point (a, b) such that it is not the origin, and it is different from that of any other posts on this topic. Your goal is to find a matrix T for a linear transformation such that TB is a square with side length 4, whose bottom left corner is still at (a, b). Explain why the matrix, ⎡⎣⎢⎢⎢4 0 0 0 4 0 001⎤⎦⎥⎥⎥ will not do the job. Then show that the linear transformation you need can be found using a composition of three or more different linear transformations. Find them and compute the resulting matrix T as a product of those matrices. What can you conclude about the need for homogeneous coordinates in computer animation applications? Be sure to include your chosen point (a, b) in the Subject Heading of your post.

ansver
Answers: 2

Another question on Mathematics

question
Mathematics, 21.06.2019 16:40
What is the perimeter of trapezoid jklm? + units 2 + + units 9 + units 9 + + units
Answers: 2
question
Mathematics, 21.06.2019 17:30
2y= 3 2 x−2 y = − 1 3 x + 1 y=− 3 1 x+1
Answers: 1
question
Mathematics, 21.06.2019 19:00
Billy plotted −3 4 and −1 4 on a number line to determine that −3 4 is smaller than −1 4 .is he correct? explain why or why not
Answers: 3
question
Mathematics, 21.06.2019 19:10
What is the quotient of m^6/5 ÷ 5/m^2? assume m does not equal pl
Answers: 1
You know the right answer?
Let B be the matrix for the unit square in homogenous coordinates, with its bottom left corner at (a...
Questions
question
Physics, 04.10.2021 22:20
Questions on the website: 13722360