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1.14.4: Random Hurdles Write a program that has Karel run to the other side of first street, jumping over all of the hurdles. Karel should only jump if there is a hurdle blocking the way. However, the hurdles can be in random locations. EACH world is fourteen avenues long.

You must write a function named jump_hurdle() as part of your solution and can use any of the control structures learned.


1.14.4: Random Hurdles

Write a program that has Karel run to the other side of first street, jump
1.14.4: Random Hurdles

Write a program that has Karel run to the other side of first street, jump

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