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DESIGN AND IMPLEMENT A GAME IN JAVA THAT PLAYS THE HI-LO GUESSING GAME WITH NUMBERS. THE PROGRAM SHOULD PICK A RANDOM NUMBER BETWEEN 1 AND 100, THEN REPEATEDLY PROMPT THE USER TO GUESS THE NUMBER. ON EACH GUESS, REPORT TO THE USER THAT HE OR SHE IS CORRECT OR THAT THE GUESS IS HIGH OR LOW CONTINUE ACCEPTING GUESSES UNTIL THE USER GUESSES CORRECTLY OR CHOOSES TO QUIT. USE A SENTINEL VALUE TO DETERMINE WHETHER THE USER WANTS TO QUIT. COUNT THE NUMBER OF GUESSES AND REPORT THAT VALUE WHEN THE USER GUESSES CORRECTLY. AT THE END OF EACH GAME PROMPT TO DETERMINE WHETHER THE USER WANTS TO PLAY AGAIN. HINT TO GET A RANDOM VALUE BETWEEN 1 AND 100 USE THE FOLLOWING EQUATIONCOMPUTERNUMBER =INT(MATH. RANDOM() * 100)

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DESIGN AND IMPLEMENT A GAME IN JAVA THAT PLAYS THE HI-LO GUESSING GAME WITH NUMBERS. THE PROGRAM SHO...
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