Which of the following methods will produce: KAREL
Question 1 options:
a) name. toLowe...
Computers and Technology, 22.10.2021 23:00 spazzinchicago
Which of the following methods will produce: KAREL
Question 1 options:
a) name. toLowerCase();
b) name. toUpperCase();
c) String name = "karel";
Answers: 3
Computers and Technology, 22.06.2019 06:00
Write a program that uses a widgetviewer object to do the following: generate two random integers between 1 and 9 (inclusive). name one of them x, the other y. display them to the user using jlabel objects. create a jlabel object displaying the text "enter an operation number." create a jtextfield for the user's input. create a jbutton displaying the text "press here when you've entered your operation." use addandwait to add it to the widgetviewer object. when the user clicks the jbutton, evaluate operation in the following order to determine the one and only mathematical operation to perform on x and y. use a jlabel to display the result. if operation is between 1 and 10 inclusive, add x and y. if operation is evenly divisible by 4, subtract y from x. if operation is evenly divisible by 5, use integer division to divide y into x. if operation is an even number, use floating point division to divide y into x. if none of the other tests on operation apply, multiply x and y. note: operation can be negative or zero.
Answers: 2
Computers and Technology, 22.06.2019 12:30
Which of the choices sean are not true when considering virus behavior
Answers: 1
Computers and Technology, 22.06.2019 22:30
Write a full class definition for a class named player , and containing the following members: a data member name of type string .a data member score of type int .a member function called setname that accepts a parameter and assigns it to name . the function returns no value.a member function called setscore that accepts a parameter and assigns it to score . the function returns no value.a member function called getname that accepts no parameters and returns the value of name .a member function called getscore that accepts no parameters and returns the value of score .this is what i have, aparently this is wrong: class player{private: string name; int score; public: void player: : setname (string n){name =n; }void player: : setscore (int s){score = s; }string player: : getname (){return name; }int player: : getscore (){return score; }};
Answers: 2
Computers and Technology, 23.06.2019 02:50
There’s only one game mode that stars with the letter ‘e’ in cs: go. which of the options below is it?
Answers: 1
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