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Write a program (Mastermind. java) that plays a variation of the game of Mastermind with a user. The program uses pseudorandom numbers to generate a four-digit number. The user should be allowed to make guesses until s/he gets the number correct. Clues should be given to the user indicating how many digits of the guess are correct and in the correct place, and how many digits are correct but in a wrong place. Example:
(9935 is the generated random number)
Please enter a four-digit number: 9874
The number of correct digits but in the wrong place: 0 The number of correct digits in the right place: 1 Please enter a four-digit number: 9899
The number of correct digits but in the wrong place: 1 The number of correct digits in the right place: 1 Please enter a four-digit number: 9593
The number of correct digits but in the wrong place: 3 The number of correct digits in the right place: 1 Please enter a four-digit number: 9935
The number of correct digits but in the wrong place: 0 The number of correct digits in the right place: 4

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Write a program (Mastermind. java) that plays a variation of the game of Mastermind with a user. The...
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