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Falling If the user doesn't do anything, the player sprite should fall. Do This • Find the code comment // FALLING . • Use the counter pattern with the player sprite's velocityy to make the flyer fall. Test your code to make sure that it works. The sprite should fall faster as it goes down the . screen. Toolbox ♡ Workspace World Sprites 1 77 GAME SETUP Drawing Control 2 // create player, target, and obstacles Math Variables 3 var rock = createSprite(109 100) var sprite = createSpritex, 4 rock. scale = 0.5; sprite. setAnimation (label) 5 var player createSprite(200, 100) 1: player. setAnimation "fly_bot"); sprite. x 6​

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Falling If the user doesn't do anything, the player sprite should fall. Do This • Find the code comm...
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