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Coding Assignment 5 The format and content of the output are not suggestions - they are the specification given to you to follow so please follow them. Points will be lost for not following the specification. This includes using the specified functions. This is essential to the grading process. If the assignment says to use strch (), then please use strehr) and not some other way of achieving the same result. The rubric is very specific and your code will be graded very specifically. This assignment is written the way it is to exercise the concepts we have been learning in class. Please watch the videos showing the game being played and examine the sample output provided in this document. Understanding how to play the game before studying this specification will be helpful. After watching the game being played, read this specification and then watch the video called "Coding Assignment 5". You will create 5 files and submit them as one zip file-Code 5 .zip makefile Code5 .c GameLib. Gamelib. PhraseBank. txt Step 1 - Create your own PhraseBank. txt file. I have provided an example PhraseBank. txt file and you will need to create your own. You must use a least 5 phrases that are 80 characters or less each and they do not need to be song titles like the example. Please be professional and keep your phrases PG. You will submit your own version of the file but the name must be PhraseBank, txt. Your program will be tested with your file and with a different file of my choosing. Do not hardcode anything in your program using values based on the phrases in the file. We are NOT reading this file or using UNIX redirect (s) with it. This file will be added to your program during compile time using a Winclude. More info on that in the description of the process the startGame function description Part 2 - makefile Copy your makefile from the previous assignment and change it to use your new Code5.c file. Change the library module from DrawTool. c to Gametiib. c. Step 3 - main() Create three character arrays of size MAX INPUT, MAX_INPUT should be defined to be 81 in Gametib. h. Be sure to Initialize all 3 arrays to NULL when you declare them. I will refer to them as Phrase, Dashed Phrase and Upper Phrase In this document but you are not required to use those names.

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