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I'm kinda lazy if anyone agrees with me. I couldn't write the question but I took a pic.


I'm kinda lazy if anyone agrees with me. I couldn't write the question but I took a pic.

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Computers and Technology, 22.06.2019 08:10
Ihave a music player on my phone. i can buy songs, add them to playlists and play them. obviously it would be redundant to store each song in each playlist; each playlist is just a list of pointers to the songs. for this lab you will simulate this behavior. your program will need to have options to: add songs to the system library (you will store the text of the first line of the song, rather than the audio) add playlists add songs to a playlist list playlists play a playlist list all of the songs in the library with a count of how many times each song has been played remove a song from a playlist remove a playlist remove a song from the library (and thus from all playlists that contain it) note that we will not be checking many error cases. in real programming this would be bad, you should usually try to recognize and respond to as many types of errors as you can. in the context of class we are trying to acquaint you with as many concepts as possible, so for the sake of educational efficiency we will not be checking most errors in this lab, you may assume that your user provides correct input. you may add all appropriate error testing if you wish, but we will not be testing for it.
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Computers and Technology, 23.06.2019 08:00
What is a scenario where records stored in a computer frequently need to be checked
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Computers and Technology, 23.06.2019 11:00
This chapter lists many ways in which becoming computer literate is beneficial. think about what your life will be like once you’re started in your career. what areas of computing will be most important for you to understand? how would an understanding of computer hardware and software you in working from home, working with groups in other countries and contributing your talents.
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Computers and Technology, 23.06.2019 17:30
When making changes to optimize part of a processor, it is often the case that speeding up one type of instruction comes at the cost of slowing down something else. for example, if we put in a complicated fast floating-point unit, that takes space, and something might have to be moved farther away from the middle to accommodate it, adding an extra cycle in delay to reach that unit. the basic amdahl's law equation does not take into account this trade-off. a. if the new fast floating-point unit speeds up floating-point operations by, on average, 2ă—, and floating-point operations take 20% of the original program's execution time, what is the overall speedup (ignoring the penalty to any other instructions)? b. now assume that speeding up the floating-point unit slowed down data cache accesses, resulting in a 1.5ă— slowdown (or 2/3 speedup). data cache accesses consume 10% of the execution time. what is the overall speedup now? c. after implementing the new floating-point operations, what percentage of execution time is spent on floating-point operations? what percentage is spent on data cache accesses?
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I'm kinda lazy if anyone agrees with me. I couldn't write the question but I took a pic.
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