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Computers and Technology, 22.06.2019 03:30
Some of your friends have gotten into the burgeoning field of time-series data mining, in which one looks for patterns in sequences of events that occur over time. purchases at stock exchanges--what’s being bought-- are one source of data with a natural ordering in time. given a long sequence s of such events, your friends want an efficient way to detect certain "patterns" in them--for example, they may want to know if the four events buy yahoo, buy ebay, buy yahoo, buy oracle occur in this sequence s, in order but not necessarily consecutively. they begin with a collection of possible events (e.g., the possible’ transactions) and a sequence s of n of these events. a given event may occur multiple times in s (e.g., yahoo stock may be bought many times in a single sequence s). we will say that a sequence s’ is a subsequence of s if there is a way to delete certain of the events from s so that the remaining events, in order, are equal to the sequence s’. so, for example, the sequence of four events above is a subsequence of the sequence buy amazon, buy yahoo, buy ebay, buy yahoo, buy yahoo, buy oracle their goal is to be able to dream up short sequences and quickly detect whether they are subsequences of s. so this is the problem they pose to you: give an algorithm that takes two sequences of even~s--s’ of length m and s of length n, each possibly containing an event more than once--and decides in time o(m n) whether s’ is a subsequence of s
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Computers and Technology, 22.06.2019 17:40
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i.e., still have an asterisk in it).
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Computers and Technology, 23.06.2019 08:30
When you interpret the behavior of others according to your experiences and understanding of the world your evaluation is
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Computers and Technology, 23.06.2019 15:30
The song about casey jones a railroad engineer who gives his life on the job would most likely gall under the folk song category of? a-work song b-nonsense song c-religious song d-ballad
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