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Imagine that you are a manager at a game design studio. An important part of your role involves modeling proper workplace conduct for other employees. How would you exhibit ethical behavior and conduct related to interacting with others (such as maintaining privacy of sensitive content, respecting intellectual property, online and in-person customer service skills, and providing proper credit for ideas) in the workplace or in shared networks? What might some potential formal and informal consequences be for those that exhibit unethical or illegal behaviors in the workplace?

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