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Twenty years ago, most games were sold in brick and mortar stores. How did independent game developers get their games into these stores? Question 18 options:

by working with a crowdfunding specialist who would give developers funds to offer to retailers if they promised to sell the game

by working with a piracy specialist who would ensure the game was distributed to each and every retailer, regardless of licensing

by working with a retail specialist who distributed video games to consumers

by working with a publisher who would help the developer bring their games to stores and then market them and get as much exposure and traction as possible

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