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Computers and Technology, 23.06.2019 17:30
When making changes to optimize part of a processor, it is often the case that speeding up one type of instruction comes at the cost of slowing down something else. for example, if we put in a complicated fast floating-point unit, that takes space, and something might have to be moved farther away from the middle to accommodate it, adding an extra cycle in delay to reach that unit. the basic amdahl's law equation does not take into account this trade-off. a. if the new fast floating-point unit speeds up floating-point operations by, on average, 2ă—, and floating-point operations take 20% of the original program's execution time, what is the overall speedup (ignoring the penalty to any other instructions)? b. now assume that speeding up the floating-point unit slowed down data cache accesses, resulting in a 1.5ă— slowdown (or 2/3 speedup). data cache accesses consume 10% of the execution time. what is the overall speedup now? c. after implementing the new floating-point operations, what percentage of execution time is spent on floating-point operations? what percentage is spent on data cache accesses?
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Computers and Technology, 24.06.2019 21:40
Assume you need to test a function named inorder. the function inorder receives three int arguments and returns true if and only if the arguments are in non-decreasing order: that is, the second argument is not < the first and the third is not < the second. write the definition of driver function testinorder whose job it is to determine whether inorder is correct. so testinorder returns true if inorder is correct and returns false otherwise. for the purposes of this exercise, assume inorder is an expensive function call, so call it as few times as possible!
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