subject

Explain the impacts of computer in education

ansver
Answers: 1

Another question on Computers and Technology

question
Computers and Technology, 22.06.2019 07:00
You will be given two character arrays of the same size, one will contain a number of ships. ships will move around the character array based on which way they are facing and the route they are on. routes are given in the other array. the route consists of '-' and '|' for straight paths, '\' and '/' for curves, and '+' for intersections. there are ships on these routes. ships always face a direction, '^' for up, '> ' for right, 'v' for down, and '< ' for left. any time the ships hit a '\' or a '/' it will turn as you would expect a ship to turn (e.g. a '^' that moves into a '/' will turn right). at an intersection, ships will always continue straight through. all ships move at the same speed, ships take turns moving and all ships move during one 'tick'. the one in the most top left goes first, followed by those to its right, then the ones in the next row. it iterates along the rows and then down the columns. each ship moves one space on its turn moving along the route. your function needs to return the position of the first collision between two ships and the number of ticks before the crash occurred.
Answers: 2
question
Computers and Technology, 22.06.2019 11:30
Write a function so that the main program below can be replaced by the simpler code that calls function original main program: miles_per_hour = float( minutes_traveled = float( hours_traveled = minutes_traveled / 60.0 miles_traveled = hours_traveled * miles_per_hour print('miles: %f' % miles_traveled) sample output with inputs: 70.0 100.0 miles: 116.666667
Answers: 3
question
Computers and Technology, 23.06.2019 17:30
When making changes to optimize part of a processor, it is often the case that speeding up one type of instruction comes at the cost of slowing down something else. for example, if we put in a complicated fast floating-point unit, that takes space, and something might have to be moved farther away from the middle to accommodate it, adding an extra cycle in delay to reach that unit. the basic amdahl's law equation does not take into account this trade-off. a. if the new fast floating-point unit speeds up floating-point operations by, on average, 2ă—, and floating-point operations take 20% of the original program's execution time, what is the overall speedup (ignoring the penalty to any other instructions)? b. now assume that speeding up the floating-point unit slowed down data cache accesses, resulting in a 1.5ă— slowdown (or 2/3 speedup). data cache accesses consume 10% of the execution time. what is the overall speedup now? c. after implementing the new floating-point operations, what percentage of execution time is spent on floating-point operations? what percentage is spent on data cache accesses?
Answers: 2
question
Computers and Technology, 24.06.2019 12:50
Write a new lc-3 trap subroutine (i.e. a subroutine that will be invoked via the trap instruction) that will receive a numeric digit entered at the keyboard (i.e. an ascii character), echo it to the screen, and return in r0 the corresponding numeric value: so if the user types the digit '7', the character '7' will appear on the screen, but the value returned in r0 will be b0000 0000 0000 0111 (#7) you may not use any trap calls in your code - you must implement the "polling" code that interrogates the keyboard status and data registers. ; getnum_tsr ; a subroutine for obtaining a numeric value ; given ascii numeric digit input to keyboard. ; the numeric digit is echoed to the console (e.g. '7' = b0000 0000 0011 0111), ; but the value returned in r0 is the actual numeric value ; corresponding to the digit (e.g. b0000 0000 0000 0111 =
Answers: 3
You know the right answer?
Explain the impacts of computer in education...
Questions
question
Mathematics, 24.08.2019 12:30
question
Mathematics, 24.08.2019 12:30
question
Mathematics, 24.08.2019 12:30
Questions on the website: 13722367