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2.Explain how the four-game mechanics mentioned in the unit (reward, risk/loss, levels, and feedback) could work together to create an interesting sports video game. You’ve learned that video games use rewards to keep players coming back for more. Can you think of an example in real life that uses rewards to keep people coming back for more? How is this similar to video game rewards? Explain.

3.The unit says this about levels: “As the levels get harder, the environment might also change, the music might get more intense, and the colors might change shades for a completely different mood.”

4.Imagine that you are working on a game, and with each level that they progress to, the player encounters a greater risk to their health and life. How would you alter the music, colors, and other aspects of the environment to reflect this risk? Describe and explain. Why do you feel these environmental choices and changes reflect increasing risk?

5.When designing a video game, it is important to make sure that the game offers a balance of risk and reward to keep your players challenged but not frustrate them so much that they do not want to continue playing. How would you assess and test your game before completing it to ensure that you had the right balance of risk/reward? Is there any way to know that you have achieved that balance for every player?

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