Computers and Technology, 06.05.2020 05:45 Student2499
1. INTRODUCTION In this project, you will gain experience with many of the Python elements you’ve learned so far, including functions, repetition structures (loops), input validation, exception handling. and working with strings 2. PROBLEM DEFINITION Present the user with the following menu within a continuous loop. The loop will exit only when the user selects option 7. 1. Enter a string 2. Display the string 3. Reverse the string 4. Append a string to the existing one 5. Slice the string 6. Display the number of occurrences of each letter 7. Quit Program operation: Option 1: Prompt the user to enter a string. Option 2: Display the string to the user. Option 3: Reverse the string and display it to the user. Option 4: Prompt the user to enter a string, then append (i. e. concatenate) it to the end of the existing string. Option 5: Prompt the user for the first and second integers of a slice operation, then replace the existing string with a sliced version of it. Option 6: Print on a separate line each alphabetic character contained in the string. Don’t worry about punctuation, special characters, or whitespace. The letters are not to be considered case-sensitive, so you are free to display them either upper or lower case. Along with each letter, display number of occurrences within the string. For example, if the string is "Hello, World", the output would be: h, 1 e, 1 l, 3 o, 2 w, 1 r, 1 d, 1
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Computers and Technology, 24.06.2019 09:40
Healthy study habits are best described as
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Computers and Technology, 24.06.2019 18:30
What are the benefits to using presentations to organize and deliver information in the workplace? they add visual appeal. they are easy to update. they ensure accuracy. they can be created quickly. the work can't be lost.
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Computers and Technology, 25.06.2019 10:20
Write a program that lets the user play the game of rock, paper, scissors against the computer. the program should work as follows. 1. when the program begins, a random number in the range of 1 through 3 is generated. if the number is 1, then the computer has chosen rock. if the number is 2, then the computer has chosen paper. if the number is 3, then the computer has chosen scissors. (don’t display the computer’s choice yet.) 2. the user enters his or her choice of “rock”, “paper”, or “scissors” at the keyboard. (you can use a menu if you prefer.) 3. the computer’s choice is displayed. 4. a winner is selected according to the following rules: • if one player chooses rock and the other player chooses scissors, then rock wins. (the rock breaks the scissors.) • if one player chooses scissors and the other player chooses paper, then scissors wins. (scissors cuts paper.) • if one player chooses paper and the other player chooses rock, then paper wins. (paper wraps rock.) • if both players make the same choice, the game must be played again to determine the winner. be sure to divide the program into functions that perform each major task. include the code and the console output from running your program with test inputs in your report.
Answers: 3
1. INTRODUCTION In this project, you will gain experience with many of the Python elements you’ve le...
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