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The goal of this milestone is to design software that represents the objects needed for the UNO card game and to instantiate and test these objects.

Activity Directions: Create a UML diagram and then write the code for the object classes needed for your UNO game. You will need a minimum of 3 classes: a. A Card class (models an individual UNO card) b. A Hand class (models a player’s hand) c. A Deck class (models the entire UNO deck)

You may add other classes as you see fit.

Test your program by writing a console application (a driver program) that creates a deck of UNO cards, deals the cards to two or more players, and displays the contents of each player’s hand.

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