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Computers and Technology, 22.06.2019 02:30
Write a program that takes in 3 inputs [players (int type), expected game time (double type), team (char type)] and calculates actual game time (double) based on the following conditions: if the number of players or the expected game time is less than or equal to zero, it should output wrong input if the number of players is greater than 0 and less than or equal to 6 and if they are on the â€r’ or â€r’ team, their game time will be 10% faster. and if they are on the â€b’ or â€b’ team, their game time will be 15% faster. and if they are on the â€y’ or â€y’ team, their game time will be 20% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 6 but less than or equal to 12 and if they are on the â€r’ or â€r’ team, their game time will be 20% faster. and if they are on the â€b’ or â€b’ team, their game time will be 25% faster. and if they are on the â€y’ or â€y’ team their game time will be 30% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 12 but less than or equal to 18 and if they are on the â€r’ or â€r’ team, their game time will be 30% faster. and if they are on the â€b’ or â€b’ team, their game time will be 35% faster. and if they are on the â€y’ or â€y’ team, their game time will
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Computers and Technology, 22.06.2019 10:00
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Computers and Technology, 22.06.2019 14:30
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Computers and Technology, 22.06.2019 22:20
Pp 4.1 design and implement a class called sphere that contains instance data that represents the sphere’s diameter. define the sphere constructor to accept and initialize the diameter and include getter and setter methods for the diameter. include methods that calculate and return the volume and surface area of the sphere (see pp 3.5 for the formulas). include a tostring method that returns a one-line description of the sphere. create a driver class called multisphere, whose main method instantiates and updates several sphere objects.
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