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Implement a class to represent a playing card. your class should have the following methods: __ init _ (self, rank, suit) rank is an int in the range 1-13 indicating the ranks ace-king' and suit is a single character "d ' " "c' " "h ' " or "s" indicating the suit (diamonds, clubs, hearts, or spades). create the corresponding card. getrank(self) returns the rank of the card. get suit (self) returns the suit of the card. value(self) returns the blackjack value of a card. ace counts as 1, face cards count as 10. __ str __ (self) returns a string that names the card. for example, "ace of spades". test your card class with a program that prints out n randomly generated cards and the associated blackjack value where n is a number supplied by the user.

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Implement a class to represent a playing card. your class should have the following methods: __ ini...
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