Multiple intelligence theory explains
a.
we all learn differently
c.
...
Computers and Technology, 04.02.2020 21:52 mhortin
Multiple intelligence theory explains
a.
we all learn differently
c.
learning styles are not important
b.
people who read often are usually smart
d.
intelligence can not truly be determined
Answers: 1
Computers and Technology, 22.06.2019 15:30
When creating a budget, log fixed expenses before income. after income. after savings. at the top.
Answers: 1
Computers and Technology, 22.06.2019 16:50
Consider a slotted aloha system, where the time slot equals the fixed duration of each packet. assume that there are 4 stations a,b,c,d sharing the medium. (a) stations a,b,c,d receive one packet each from higher layers at times 1.3, 1.5, 2.6,5.7 respectively. show which transmissions take place when, according to the slottedaloha protocol; describe all transmissions until all four packets have been successful.when needed, each station has access to the following sequence of random number, provided by a random number generator and drawn uniformly between 0 and 1: (1) station a draws numbers: 0.31, 0.27, 0.78, 0.9, 0.9, 0.11, 0. (2) station b draws numbers: 0.45, 0.28, 0.11, 0.83, 0.37, 0.22, 0. (3)station c draws numbers: 0.1, 0.2, 0.3, 0.4, 0. (4) station d draws numbers: 0.36, 0.77, 0.9, 0.1, 0.1, 0.1, 0.1, 0. (b) in slotted aloha, a station transmits in each time slot with a given probability. what probabilities would you assign to each of the four stations so as to: (i) maximize the efficiency of the protocol? (ii) maximize fairness among the four stations? (c) will the efficiency increase or decrease if we modify slotted aloha as follows: (i) get rid of slots and allow stations to transmit immediately? (ii) implement carrier sensing? (iii) implement collision detection? (iv) implement collision avoidance?
Answers: 3
Computers and Technology, 22.06.2019 17:40
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i.e., still have an asterisk in it).
Answers: 1
Computers and Technology, 22.06.2019 23:30
What are listed in the vertical columns across the top of the event editor? a. file names b. conditions c. check marks d. action types
Answers: 1
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