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Business, 20.02.2020 23:09 j015

Raven Jiang's "Dota 2: The Face of Professional Gaming" (268) argues that crowdfunding and netstreaming are two major causes in the rise of big-money professional gaming, which he sees as a phenomenon here to stay. Describe the causes that have led to a particular effect on your campus or in your community or place of work. You may point out as Jiang does, both advantages and disadvantages of the change brought about by the causes you analyze.

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